09.07.26 – von
Jonas Hundertmark
Fun with property-style getters in Godot
If you’ve worked with Godot back in the 3.x days, you know what a lot of criticisms back then were with GDScript’s heavy usage of magic strings, oftentimes making code hard to read or unwieldyThe syntax changes to GDScript in Godot 4 have (in my opinion) alleviated a lot of pain points. Signals can now be accessed as properties, for instance, and the move from yield instructions to await has made the need for explcit defer calls less ubiquitous in your scripts.
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Thomas Pentenrieder
Implementing Barcode Scanning in Microsoft Teams Apps
If you are building a Microsoft Teams app and want to integrate barcode or QR code scanning, the setup process is quite straightforwardHowever, there is a crucial API caveat developers need to be aware of when choosing between the newer and legacy scanning functions.
Weiterlesen23.06.26 – von
Thomas Pentenrieder
Simplifying Azure Role Assignments with roleDefinitions() in Bicep
Previously in Azure Bicep, you had to use GUIDs for Role Assignments when referencing built-in roles (such as b24988ac-6180-42a0-ab88-20f7382dd24c for the Contributor role)This often made the code difficult to read and error-prone. And AI loves to invent GUIDs.
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