09.07.26 – von
Jonas Hundertmark
Fun with property-style getters in Godot
If you’ve worked with Godot back in the 3.x days, you know what a lot of criticisms back then were with GDScript’s heavy usage of magic strings, oftentimes making code hard to read or unwieldyThe syntax changes to GDScript in Godot 4 have (in my opinion) alleviated a lot of pain points. Signals can now be accessed as properties, for instance, and the move from yield instructions to await has made the need for explcit defer calls less ubiquitous in your scripts.
Weiterlesen26.01.26 – von
Jonas Hundertmark
Building a simple, general purpose Navigation System in Godot
I love UI navigationIt’s one of those things that, the earlier you build it into your game/app, the more time it will save you later. This is the current version of what I am using for handling navigation in Godot. It’s a very bare bones setup, but it’s fully functional, extendible and modular. Let’s get to it:
Weiterlesen22.01.26 – von
Jonas Hundertmark
What I’ve learned working on HMI Apps
A lot of times in your job, you accumulate small bits of knowledge about your specific domain with no way of really sharing, outside of telling stories at the coffee machine or teaching new colleagues about your projectSo today, I decided to write a short blog post about what has been my domain for the past few years, the quirks I’ve encountered and what you should be looking for when developing apps as HMI (Human-Machine-Interface) systems in the industrial context. We’ll do these in a numbered list; everyone likes those.
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